Hello,
Been having a problem with processing mesh data, some object facets appear to be miles away from their actual location.
BentleyStatus MeshProcessor::_ProcessFacets(PolyfaceQueryCR facets, bool isFilled) { PolyfaceHeaderPtr header = PolyfaceHeader::CreateTriangleGrid(3); header->CopyFrom(facets); header->Transform(currentTransform); return SUCCESS; }
Some meshes are fine while other are out of position.
Any info on this will help, thanks,
Tristan.